Could you help me with that, please? Thank you for help. You cant change the top speed of a vehicle in config_vehicle.hpp If you want to do this : Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. I can change the price, carry limit, but don't find the speed option. Top speed About the lights, i figure out that is because the option to turn it on only appears at night time. enhancing the vehicular experience of Arma 3. Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. By . I think the only true way to increase the speed would be to make an addon and change the speed characteristics of that vehicle. & The CDL General Knowledge practice test covers topics such as the rules of having a CDL and driving a commercial vehicle safety. A guide to graphics settings vs frame rate for Arma 3 in 2021. Intel Xeon-processors have been proven to perform better than regular non-server CPU:s. - RAM Only 20% of incoming damage against the fuel tank is transferred onto the Strider's "health" pool. action menu key would open the action menu, and as long as you hold that key and not select an action it should stay open. It would only affect top speed which the 3 keys do already. simulation yet seen in the Arma series. You can check single core performance benchmark score of your server's processor to estimate if it can run Arma well. to 3.86 min., a decrease in energy consumption from 19,198 mAh to 12,162 mAh, and an increase in maximum travel . NATO on the other hand, would be altered to use the Hunter as their MRAP-type vehicle instead (which also used to be a CSAT vehicle prior to the Alpha's release). The first index is the base and will be applied on every vehicle (whatever its kind) with 5 ticks per seconds and used when the speed is inferior to 10 KM h. Then, seconde is for a speed between 10 Km h and 90 Km h, the next (index 2) is for a speed between 91 Km h and 130 Km h and the last (index 3) will be used for a speed superior to 130 Km h. 1 3) Anyone could recommend me more driveable boats, like largue ships (cargo / transport / turism / sports ), please? I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. Variants Whether via sea, air, or land, Arma 3 features a vast array of vehicles. The projectile normally does not contain explosives, instead relying on the projectile's high speed, mass, and kinetic energy to inflict damage. In jets I use 1200 DPI. Intended for infantry, unarmoured/lightly-armoured vehicles and low-flying helicopters. The Strider is a Light Armoured Reconnaissance/MRAP-class vehicle used exclusively by the AAF in ArmA 3. Object speed is equal to sqrt(x 2 + y 2 + z 2 . (*) Reductions only apply to the explosive component of the munition i.e. base for a surprise night-time raid. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. It's not as indepth as your solution but it is there. All trademarks are property of their respective owners in the US and other countries. The engine can survive up to 100 points of damage. If you want to test this feature, just open Arma 3, run the Arsenal, and choose your vehicle: Customize / Export / Test! Excellent mod! You cannot "lower" a launcher. The problem is that the vehicles are under powered (torque) so there is no need for any key other than 'E' at the moment. The Strider will have incredible difficulty fording over bodies of water. Powered by Invision Community. @marxman28 You may want to check your mission for those errors as this mod makes no changes to the physics simulation of the game. This item will only be visible in searches to you, your friends, and admins. If the RCWS turret's armour plating has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. Fly low and fast to the Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Depletion of its integrity will always result in a catastrophic kill. Once all these conditions are met you can enlist fighters to your cause. vehicle Accuracy-wise, it has a fixed dispersion of 0.0012 rad regardless of distance. When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here. Can be slingloaded A guide to graphics settings vs frame rate for Arma 3 in 2021. This is how we have to maintain a slow speed; Gas-on-gas-off gas-on-gas-off. I was curious about how fast a player could run forward in a single direction. Maintaining a constant speed up till now is annoying at best. could be done if they remove the default action menu function and change it to a dedicated key to open the action menu, then have the scroll wheel cycle through the actions. Maybe Its still there. 26 fuel units That would make it more useful to use the other keys 'Q' and 'W'. Create a new shop (already with c/c) and put the classname of your vehicle here. It is available in three variants: a baseline unarmed version that has no weapons mounted on it, and two separately armed versions that have a mounted RCWS turret. All rights reserved. The Strider always has a seating capacity of four personnel consisting of both the crew and two passengers. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. WARFARE ACROSS THE VAST LANDSCAPES OF ARMA 3. Groups: Object Manipulation Syntax Syntax: object setVelocity vector Parameters: vehicleName: Object vector: Array - Vector3D Return Value: Nothing Examples Example 1: _truck1 setVelocity [20, 0, 0]; Hold [Left Shift] to increase throttle and gain altitude. should free up the scroll wheel for more practical function like speed control. The Strider is based on the real-world "LGS Fennek" LARV. Destroying the engine will not cause a catastrophic kill on its own unless the Strider is at critical "health" status. Info This script was used to get speeds. The RCWS HMG can attain a fire rate of up to 600 RPM and requires 20 seconds to reload a fresh box. Can someone clue me in on where to find these scripts, or how to make one myself? So, the first step is ho to change the speed of this vehicles. As often as it's done For those insertions where surprise is key, deploy the SDV and approach the target from below. The gunner position exclusively controls all weapon systems remotely on the armed variants. Then if you want your vehicle to have customizable paint, you can configure them in the color file (i dont remember the exact name im sorry im at work), It might be but confusing, but i hope u'll understand this whole text, otherwise quote me again and tell me what you do not understand. The RCWS turret on armed variants can only survive 40 points of damage before failing. Articles containing unused/removed content. ARMA 3 is processor clock dependent first (both client- and server-side). Obilgatory im am relativly new at editing and scripting in Arma3. The Fire Control System is only able to automatically zero on stationary targets and requires 1 second to finish adjusting. 3 months after microdiscectomy hayes diesel motorcycle for sale wattpad naena tiap hari. It is only visible to you. From a scripting perspective, you can certainly set the velocity of any object, but you have to loop it. Other questions When? I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium. WITH TANKS ON THE GROUND AND HELICOPTERS IN THE AIR, CONDUCT COMBINED ARMS Quick video guide on how to force a unit's movement speed in your ArmA 3 mission, using a variety of simple commands. Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. The tyres are susceptible to small arms fire and take 400% additional damage from HE-type munitions. It reduces up to 20% of incoming damage from HE-type munitions. Maintaining a constant speed up till now is annoying at best. Use the mouse to control the helicopter smoothly. da mimic script pastebin role in ^ A low gear would certainly help for steep terrain. Crew Capacity Meda's usually-incomplete-never-to-be-completed project dumping ground. Item capacity Multiply by 3.6 to get KM/H. To do so, you can create your own templates in the scenario config file. Create an account to follow your favorite communities and start taking part in conversations. Then for each file which are usefull for the shop, you copy and paste the code, and dont forget to replace every "car" by "myNewShop". Contents 1 Listings 1.1 Wheeled 1.2 Tracked 1.3 Rotor-wing 1.4 Fixed-wing 1.5 Aquatic 2 Gallery 3 Notes 4 See also Listings Wheeled See Wheeled vehicles Tracked See Tracked vehicles Rotor-wing See Helicopters Fixed-wing See Fixed-wing Aquatic QuasiSnipr1048 Apr 25, 2017 @ 1:24pm Move the mouse slower. Multiply by 3.6 for km/h. In conclusion, the simulation of a 10 km route using the new concept revealed significant improvements in performance, including an increase in maximum speed from 100 km/h to 159.21 km/h, a decrease in completion time from 6 min. landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. I'd assume in MP execute that locally to the driver. The Strider's ability to adjust the elevation of its periscope is clearly shown here. Fly low and fast to the landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. 1- The button Accessories on gun shop npc stops working. I click it, nothing happens. 2. When im editting the Config_Vehicles.hpp (AltisLife PBO), there aren't the speed option. If you believe your item has been removed by mistake, please contact, This item is incompatible with Arma 3. The first thing that i want is change the speed from normal vehicles, already on Arma 3. @X-bar Only the current driver can access the menu, and the underlying commands only affect human players in any case. Mousewheel up= +10kph Mousewheel down= -10kph. Damage upon the turret will not be shared with the Strider's main "health" pool. If so I might see about getting a G27 or similar and just using the pedals (steering wheel would be too hard as it'd be constant switching and moving that around - not good if you're trying to get out to react to a threat!). Drawbacks By the time of the Alpha's release however, the Strider was changed to be used exclusively by the AAF. Tandem HEAT explosive charge. The Strider's body can survive 1,600 points of damage. Scrolling slower (or in smaller increments) should improve turn speed a bit. 2) How to add same cars fromJonzie's Mod - http://steamcommunity.com/sharedfiles/filedetails/?id=561566896 and use this other mod to allow players customize ther cars after buy it: http://steamcommunity.com/sharedfiles/filedetails/?id=627779375 HMG Loadout:1 RCWS HMG 12.7 mmGMG Loadout:1 RCWS GMG 40 mm By At the same time, it lacks the slanted windows used by the Ifrit, which would prevent its windows from being shattered so easily by 7.62 mm (or larger) rounds. have at act as an accelerator. Arma 3 vehicle armor (noob questions) I was always curious which vehicle (allowed to be on Epoch by default) has the most armour. along with them, submersible vehicles such as the SDV. All trademarks are property of their respective owners in the US and other countries. LARV / MRAP It have: vItemSpace , licenses[] , price and textures[] . Good night! If the hull has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. I'm not gonna tell you how tho because I can't be bothered, just look for yourself and you'll find it eventually. insertions where surprise is key, deploy the SDV and approach the target from below. No matter if the answer to the first question is yes or no, i kindly asked to be told which steps i need to take to achieve this. When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here Create a new vehicle shop is very simple. Informacin detallada del sitio web y la empresa: rentcagliari.com, +397021121281 Noleggio auto Cagliari Elmas low cost in Sardegna Note that although only the armed Strider variant is depicted here, hit zones are identical for all models regardless of configuration with the exception of the turret. Anyway, thank you for all ur help It helped me a lot. As for manual gearbox - in configs there is an entry for gearboxes - which is set to "auto" for all vehicles right now. _measure = [] spawn {call {while {true} do {hint format ["%1", (velocity player select 1)]; sleep 0.01}}}; Only the first 3 digits after the decimal will be noted. LukasKr, October 21, 2020 in ARMA 3 - MISSION EDITING & SCRIPTING. You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Note the dual-feed RCWS turret, which indicates that both armed variants were meant to be a single vehicle instead of being separated. Untested so mileage may vary. Game updates, videos, pictures, discussions, help, and more. Primary armament Like the RCWS HMG, manual zeroing is also possible up to a maximum of 1500 m. Pre-Alpha olive drab green paint scheme applied to the Gorgon and Strider. Unarmed: 4 seats:1 Driver1 Commander2 PassengersArmed: 4 seats:1 Driver1 Gunner1 Commander1 Passenger It takes 200% increased damage from high-explosive (HE) type munitions. Secondary armament Recruitment radis is shown with a circle when you select your camp/outpost/etc on the map. Picture-in-Picture displays and powerful floodlights, survey the ocean depths or sneak up on the Press J to jump to the feed. Yes (all variants) FREE SUPPORTING FEATURES Enhanced Armored Vehicle Experience A combination of upgrades makes operating armored vehicles a much more immersive experience. But seeing as they already bothered adding this config entry - I suspect there is a high possibility to see manual gearboxes in the future :). ArmA 3 Vehicles View source A list of ground, air, and aquatic vehicles found in ArmA 3 . A railgun or rail gun is a linear motor device, typically designed as a weapon, that uses electromagnetic force to launch high velocity projectiles. It has continuous effect and AI will not break through the speed limitation until one is contacted, engaged or regrouped. Didn't know about setacctime until after I made this, so you could get a more accurate measurement by slowing down time. But then looked on and the stats showed that frickin Tempest Transport (covered) has 200 armour . One of the most significant additions to Arma 3 is the introduction of underwater environments November 24, 2016 in Solved. Mousewheel up= +10kph Mousewheel down= -10kph eddieck Staff Sergeant Member PROFILE, Terms You need to sign in or create an account to do that. Everything about the ARMA game series by Bohemia Interactive on reddit! The M8 Armored Gun System (AGS), sometimes known as the Buford, is an American light tank that was intended to replace the M551 Sheridan and TOW missile-armed Humvees in the 82nd Airborne Division and 2nd Armored Cavalry Regiment (2nd ACR) of the U.S. Army respectively.. If you have a related Youtube channel, enter the URL. I got a problem with Jozen mod. So the question that i have is a two-parter: 1. i have already suggested that the scroll wheel be default speed control, for player movement as well as vehicle movement. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Having a CPU clock of 3.9GHz or higher is recommended. PHYSICS enemy Game engine does not support this feature for air vehicle physics. Speed limiter and auto-cruise modes for vehicles. On 25/11/2016 at 0:59 PM, marvinzih said: Vehicles: How add from mods and how to change speeds, http://steamcommunity.com/sharedfiles/filedetails/?id=561566896, http://steamcommunity.com/sharedfiles/filedetails/?id=627779375. Could you tell me where is it, please? The following highlighted positions serve as weak points on the Strider: LEGENDGreen = HullOrange = EngineViolet = Fuel tankMaroon = Turret. By using this site, you agree to our Terms of Use. Running the game at 4x speed shows that unarmed sprinting gives these values. However, since these were the only fast-movers available in the vanilla game, these fighters quickly turned into jacks-of-all-trades, serving as dog-fighters or interceptors, just as much as they were used as CAS aircraft. The gunner's optics have variable zoom capability, and can toggle either day, night or black-/white-hot thermal vision mode: NOTE: Only available on the Strider HMG variant. I never noticed it before. Another pre-Alpha promotional screenshot displaying the interior of the Strider. I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium graphics and high graphics settings. Type This platform update is free for all owners of Arma 3. The RCWS turrets on the armed variants can either utilise a 12.7 mm heavy machine gun or 40 mm automatic grenade launcher. (*) Not used by any in-game Strider. Arma is a very CPU-intensive game, much affected by processor single core performance. It is incorrectly classified in-game as an MRAP. Well, holding "Q" makes you drive at a slower speed for urban environments and paths with many turns, "W" for normal driving, and "E" for emergency speed. 2- The option to turn on lights on vehicles just disappears =( Though its primary mission is observation, it can act as both a light troop transport and scout vehicle as well. The driver sits in the front seat by themselves, with three medium-sized windows providing vision of the area in front of the vehicle. 800 DPI is best for me. This can be provided by nearby houses, or by building tents. The other step, i found the Jozen's mod with very nice cars, and i figured out that it uses variables to set car's colors, car's equips and other's car's config. How about adding gears while we're at it? However, no amount of incoming damage will be transferred onto the Strider's main "health" pool. Use the rudder [Q] and [E] to rotate left/right. its a big problem =( joew Butt-scooting with a primary weapon (one stance up from prone) goes 0.456 m/s, Butt-scooting with a secondary flickers around 0.4 m/s. I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. Espaol - Latinoamrica (Spanish - Latin America). Description Speed limiter and auto-cruise modes for vehicles This mod allows drivers to set a maximum speed for their vehicle, or to set an auto-cruise function for the vehicle to maintain set speed autonomously. The pre-Alpha NATO texture can still be applied to the Strider, although it can only be done in the Virtual Garage or through the. modified it slightly for the need, but never got it to work the way i intended it to: a permant speed increase when the SDV is used. There is no way to increase the speed on "Arma 3" Vehicles again, and I have never got a problem with Jonzie vehicles, check your init on the NPC to make sure that you haven't screwed anything up. Although it was prominently featured in pre-Alpha promotional screenshots, the Strider would not become a driveable asset until the release of the Beta (as part of, Despite its deceptively small size and seemingly light weight, the Strider is actually the heaviest of the three MRAP-class vehicles in, Following an overhaul to ArmA 3's thermal imaging systems in. Or generally, I like my character to turn 720 when swawing from the left of the mouse pad to the right. It's measured in meters-per-second. Would be good to have wheel spin and skid if using 'E' from a standing start. The engine (and its fuel tank) is located in the rear of the vehicle in a separate compartment instead of being at the front. Depending on which and how many are remaining, it is entirely possible for the Strider to continue driving even with three of its tyres missing (any type of manoeuvre will be almost impossible to perform, however). Note the Commander's terminal located on the left behind the driver's seat. Look for an existing shop, do a global search of notepad with this shop, lets say you have an "car" shop so search "car". Since Arma 3 v2.06 each velocity component is limited to the range +-5000 m/s. Conditions. Multiply by 3.6 to get KM/H. I don't knew where in the dedicated server, i have to place the mod's files and how to call it on one npc shop. That should allow the vehicle speed up until it hits 50km/h. They act like boulders and it changes their hitboxes to squares where their length defines the size of the square, which means that I can go careening at 200 kilometers an hour in a Strider after hitting what looked like air but the game interpreted as "obstacle.". Momentum, suspension and gravity all play a much bigger Whether via sea, air, or land, Arma 3 features a vast array of vehicles. Thank you very much! Hold [Z] to decrease throttle and lose altitude. At least 40% of incoming damage on the engine will always be shared with the Strider's "health" pool. Striders have base armour values of 200. any movement of the scroll wheel opens the damned thing and then you have to press back space twice to get rid of it. The crew includes both the driver and commander and in the case of the armed variants, a gunner as well (who in turn occupies one of the two passenger seats). GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017. So far, Arma 3 has only featured jets designed for Close-Air-Support (CAS). I didn't find any mod with a nice speedboat and the Arma's original is too slow. I hope you find this useful.00:00 Intro00:25 My Current Settings03:53 Low Settings05:40 Medium Settings07:37 High Graphics SettingsMy old graphics guide video (more detail on each setting): https://www.youtube.com/watch?v=XqO4B6VlrJ0My FOV adjustment video: https://www.youtube.com/watch?v=KcJEHbg4i6oMy PC Parts:CPU: https://www.amazon.co.uk/gp/product/B089DQ5X1B/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089DQ5X1B\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=9d9e0c6473037339ea20e0e95c65c430GPU is discontinued, nearest modern card is: https://www.amazon.co.uk/gp/product/B08KHL21CV/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B08KHL21CV\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=634828cd5e41f12b2c78a45ca1099536RAM: https://www.amazon.co.uk/gp/product/B07TB4J2DD/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07TB4J2DD\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=78d06fe869582da35dd27306f55af262M2 Drive: https://www.amazon.co.uk/gp/product/B07BN217QG/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07BN217QG\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=a109a3c98d3b339da5fbe011c179f6ceSSD for recording: https://www.amazon.co.uk/gp/product/B089C73T72/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089C73T72\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=69f612cbefc3144d7b7e4f344d3b515bPSU: https://www.amazon.co.uk/gp/product/B00MFD2JAY/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B00MFD2JAY\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3f35be4edd7ae75ecc9dff90a50904bbKeyboard: https://www.amazon.co.uk/gp/product/B015C9Y64O/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B015C9Y64O\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3eae6f4020b1544aca127b06a3e0805bMouse: https://www.amazon.co.uk/gp/product/B07GS6ZS8J/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07GS6ZS8J\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=cfa4b13ea9ff3d7c3056bd717cbbfb17Monitor: https://www.amazon.co.uk/gp/product/B082QN8MBF/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B082QN8MBF\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f61aaa4ba6bb25e8dfae9b81db40d4b0Mouse Mat: https://www.amazon.co.uk/gp/product/B000V7ARAU/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B000V7ARAU\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f5e7771ac497d1bd6ea8176c6a7a4797Headphones: https://www.amazon.co.uk/gp/product/B076GT6XJ9/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B076GT6XJ9\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=c990ee6b573534a93057184769d5fd94Luke9K Discord: https://discord.gg/mcACYQk Luke9K Twitter: https://twitter.com/Luke9KContact: Luke9K@gmx.co.uk#Arma3 Here's some data. 1) How to change the vehicles (car/boats/heli/planes) speed, please? The hull can resist up to 200 points of damage. It's meant to have a maximum rotation speed. The designator is integrated into a camera fitted on the top of an extendable mast that is located on the left passenger side of the vehicle (where the commander is seated). I cannot find this script anywhere, the only place I can find links to for it go to Armaholic, and obviously everything there is wiped. You cannot go prone with a launcher. Aaaaaaah too bad i can't change vehicles speed =( Espaol - Latinoamrica (Spanish - Latin America). Any chances of adding a keybind to engage/disengage cruise? CRV-6e Bobcat tracked engineering vehicle, MH-9 Hummingbird recon/transport helicopter, AR-2 Darter & Tayran AR-2 quadrotor UAV variants, MQ4A Greyhawk & K-40 Ababil-3 attack|recon UAV variants, COMPANY The Strider can still have its NATO texture applied in the Virtual Garage, though the same cannot be done to the Gorgon without use of scripting commands. Love it if you could make it work with the submarines too. If damaged: Gradually leak 20% of remaining fuel over time.
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